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Architectural Education in the Digital Era

written by
Hwang Jieeun
background

A society where anybody can teach and learn from anywhere-the hyper-connected era has diversified the scope and format of education. Digitalized knowledge are readily distributed, transferred, and reconfigured. Professional knowledge are loaded on software as plug-ins, and anybody can find information about a subject area instantly with a few searches. Digital information technology brings exponential increase and spread of knowledge along with a open regime that tumbles authorities that monopolized knowledge. Living in an era of incessant learning, education is not unilateral, but instead occurs within a multi-prong network. Education is permeating into the field and participatory learning is becoming the power to solve complex social issues. Education in architecture is directly involved in the field, actively forming relations and playing a social role. Architecture education has always emphasized architecture¡¯s social role. Real problems to include environmental issues like resource depletion and climate change, ethics and law are all subjects of learning. Now, we are capable of quickly interpreting the problems of architecture and cities in the new environment of the digital age. We can observe the world terrain with a bird¡¯s eye view map and roam the city searching for information on a smart phone. People with same interests can simultaneously communicate with each other. New technology such as big data, digital fabrication, and virtual reality are naturally introduced. Education is no longer a job training process to train architects. Architecture education is now a lab to solve social issues, and the students are the executioners. 

 

Entrance view of ¡®PROJECT RE_¡¯ at the Construction Junction which is a center for reusing architectural materials

 

Situated Learning and Field Experiment 
As mass volume of information have become accessible to everybody, the aptitude of integrating and accumulating information rather than the ability to acquire volumes of information has become more important. Participatory education curriculum which involves students to plan and take charge is receiving spotlight. 'Urban Design Build Studio' of the School of Architecture of Carnegie Mellon University have third year students taking part in the planning, construction, and permit processes, which is very unconventional to find at a collegiate university. The school provides the stage while the students become the main actors and perform the roles of an architect. In this process, students refine their work experience by meeting with people from the local community, volunteer organizations, government offices, and construction companies, and by learning to understand the community through various angles. As a university leading in the research in computer science to include artificial intelligence and robotics, architecture majors team up with other such departments. For instance, the 'Project Re' conducted in 2015 involved the Urban Design Build Studio designing the indoors of a construction material recycling center and utilizing robot and interactive media in the process of designing and producing furniture and indoor structures with the digital fabrication lab's equipment and recycled materials. This class also applied virtual reality module and energy sensory system in space planning. The product of this class is presented to the world as an unprecedented, never before tried project. 

The mobile FabLab students designed and built for ¡®PROJECT RE_¡¯

 

Architectural Activism for Social Innovation
Education activity in architectural activism which resolves social issues more actively is important. Conducting their activities in Abobloshie, Ghana, where a global e-waste disposal facility is located, the architecture group Abobloshie Makerspace Platform has been active for years to publicize urban environmental issues and the living conditions of the local residents, and to improve quality of life.  
First, Abobloshie Makerspace Platform plans and operates educational programs to acknowledge the local issues and autonomously find solutions. To provide the youth who have missed the opportunity to receive a formal education, basic digital technology equipment to include computers, Internet connectivity, and 3D printers are provided. They designed a temporary building called ¡®Space Craft¡¯ with materials readily available and posted workshop materials on open source. The local youth, students from nearby universities, and students from around the world through international organizations and government organizations came together to learn and use digital equipment such as 3D printers and CNC. Abobloshie Makerspace Platform is also setting forth autonomous improvement measures by producing and distributing educational material for the local residents to easily understand recycling and environmental issues, and developing an application that lists on-line useable electronic parts found in the piles of e-waste. 

 

Virtual reality program of ¡®PROJECT RE_¡¯

 

Evolution of Knowledge Platform
The of the University of Sheffield School of Architecture has hosted Live Projects since 1999 that are architecture projects directly participating in local issues, and archived them on their website. The website categorizes roughly 120 projects conducted globally into built project, community, creative participation, exhibition, feasibility report, refurbishment, strategic planning, sustainability strategy, toolkit, and website. It is an on-line information platform that archives projects in the perspective of the actual users. Meanwhile, there are sort of alternative schools advocating participatory architecture education for social contribution that have been established recently. Most of them are website based. The multi-national activity ¡®Critical Concrete¡¯ that strives to resolve local recycling and energy issues on the site, ¡®Design+Make¡¯ conducted by Hooke Park Campus in England, and ¡®Matriability¡¯ who innovatively experiments with various materials are some examples. 

Students of University of Seoul Department of Architecture had the opportunity to learn robot technology that can be applied to architectural design.

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Sewoon Campus

Seoul Metropolitan City has been executing the urban regeneration project ¡®Again Sewoon¡¯ since 2016 in the Sewoon Arcade area. The potentional of Sewoon Arcade which advocates ¡®Maker City¡¯ is lies on manufacturing and distribution businesses and its city center location. Located where parts can be easily procured and manpower rich with manufacturing skills and experience, Sewoon Arcade is like a colossal experiment lab for young business owners and creators who seek to realize their ideas. As a network among creators has been easily and quickly formed through the recent Maker Movement and Open Source Movement, diverse activities such as workshops, hackathon, and social cooperatives take place in and around Sewoon Arcade which used to have a high entry barrier. 

As the strategic organization of the ¡®Again Sewoon¡¯ project, the University of Seoul is a partner in operating ¡®City Campus¡¯. The University of Seoul¡¯s Sewoon Campus is not a physical space but rather an abstract concept that includes every event and inter-person network occurring in the space shared with the Sewoon Arcade community. As an expanded school model, Sewoon Campus not only provides opportunities for on-site education and empirical research for the school members, but also plans to develop into a platform where craftsmen and makers of Sewoon Arcade and the general public can meet and work together. Through this, the goal is to discover potential learning resources in the area such as production infrastructure, local technicians, new technology researchers, and creators, in order to expand the ecosystem of education. The intent is to create a plaza for communication encompassing all generations and pass down technology. 

The architecture education carried out as an experiment at Sewoon Campus retains the characteristics of digital society innovation. The robot fabrication workshop and 3D printing workshop during the past year applied new technology into architecture materials and methods, and envisioned what future technology has in store.  

The architecture design studio ¡®Obstacle the Sewoon again¡¯ saw how digital architecture education could potentially contribute to the city. Students were able to observe the city through a fresh perspective and their activities invigorated the local communities. The ¡®Sewoon Snack Lab¡¯ project that listened to and archived the sensitive concerns of the original local residents while serving new food and the ¡®Sewoon Apetite¡¯ project that analysed Sewoon Arcade¡¯s space with food as a medium summarized the studies performed by the students into architectural visual expression. The ¡®Sewoon on the Web¡¯ project which used models and web virtual reality to recreated the ideas from road projects in the 1930s to development plans and competitions of the present, allows us to see the urban and architectural discourse of Sewoon Arcade in one spot. In addition, the ¡®¹Ê¹Ê project¡¯ expressed the façade of the building cluster of Sewoon Arcade into a long panorama photo and proposed a way to continuously picture the façade utilizing drones. The ¡®Old Future¡¯ project that created a mechanical clock was conducted with the advice and help from watch craftsmen in Yeji-dong. 

 

The liveliness created by the students as they perform in an urban regeneration district and the generous social permissions they get as students enabled  new city governance surpassing conventional education. The dialogue between young students who can easily learn and use new manufacturing methods such as digital fabrication and seasoned craftsmen who have dedicated their life in mastering one craft process presented hints for devising solutions for urban problems. While they acted as the governance practitioners on scene, students gained confidence in learning, changing, and building our city, which in turn established the city as a place of learning. The challenge Sewoon Campus took upon, which drives architectural knowledge and perspective into various forms of implementations, is a meaningful attempt because it can be experimented anywhere in the city where urban regeneration is only expanding. 

 

 

 

New education which is expanding into digital pedagogy is acting as the engine for social innovation. On-scene education has long been emphasized, but now, individuals and students have the ability to realize their creativity and imagination by themselves thanks to the advancement of digital technology. The digital is no longer a virtual existence or technological term that stands in contrast with the analogue. It is an actual substance that bolster our life.  



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