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THE FAR GAME: Constraints Sparking Creativity

2016 º£´Ï½º ºñ¿£³¯·¹ °ÇÃàÀü Çѱ¹°ü µµ·Ï

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Çѱ¹¹®È­¿¹¼úÀ§¿øȸ°¡ Ä¿¹Ì¼Å³Ê¸¦ ¸Ã°í, ¼­¿ï½Ã¸³´ëÇб³ ±è¼ºÈ« ±³¼ö°¡ ¿¹¼ú°¨µ¶À¸·Î¼­ ÃÑ°ýÇÏ¿© ÁغñÇÑ Çѱ¹°ü Àü½Ã´Â 2016³â º£´Ï½ººñ¿£³¯·¹ °ÇÃàÀüÀÇ Àüü ÁÖÁ¦ÀÎ ¡®Àü¼±¿¡¼­ ¾Ë¸®´Ù(Reporting from the Front)¡¯¿¡ ´ëÀÀÇÏ¿© Áö³­ 50³â µ¿¾È ¼­¿ïÀÇ º¯È­¸¦ °¡Àå ¾ÐÃàÀûÀ¸·Î ¼³¸íÇÏ´Â Å°¿öµåÀÌÀÚ Áý´ÜÀû ¿å¸ÁÀ» µå·¯³»´Â Áö¼ö(ò¦â¦)ÀÎ ¡®¿ëÀû·ü¡¯À» Çѱ¹°ÇÃàÀÇ ÃÖÀü¼±À¸·Î Çؼ®ÇÏ¿´´Ù.

µµ·ÏÀº Çѱ¹°ü Àü½ÃÁÖÁ¦ÀÎ <¿ëÀû·ü °ÔÀÓ: âÀǼºÀ» Ã˹ßÇÏ´Â Á¦¾à/ The FAR (Floor Area Ratio) Game: Constraints Sparking Creativity>¿¡ µû¶ó Áö³­ 50³âµ¿¾È ¡®°Ç¼³Çѱ¹¡¯ÀÇ µ¿·ÂÀÌÀÚ, Çѱ¹ÀÎÀÇ ³»¸é¿¡ ±íÀÌ ÀÚ¸® Àâ°í ÀÖ´Â ¿ëÀû·üÀ» ÇâÇÑ ¿å¸ÁÀ» »çȸ°æÁ¦Àû, ÀÏ»óÀû, âÀÇÀû °üÁ¡¿¡¼­ Á¶¸íÇÑ Àü½Ã ³»¿ë°ú ¿¡¼¼ÀÌ&ÀÎÅͺä, 36°³ ÇÁ·ÎÁ§Æ®¸¦ ´ã°í ÀÖ´Ù.

Àü½Ã ºÎºÐÀÇ ±¸¼ºÀº ¾Æ·¡¿Í °°´Ù.
ù°, ¿ëÀû·ü °ÔÀÓÀÇ Á¤ÀÇ, ¼±¼ö, ±ÔÄ¢ÀÌ ¹«¾ùÀÎÁö¸¦ ¼³¸íÇÏ´Â µµÀÔºÎ, <°ÔÀÓÀÇ ±ÔÄ¢-What are the Rules of the Game?>
µÑ°, ´Ù°¡±¸, ´Ù¼¼´ë, »ó°¡ÁÖÅà µî º¸ÆíÀûÀÎ À¯Çü°ú 36°³ °ÇÃ๰À» ¸ðÇü, ´ÙÀ̾î±×·¥, »çÁøÀ¸·Î Ç¥ÇöÇÑ <°ÔÀÓÀÇ ¾ç»ó-How is the FAR Game Played?>
¼Â°, ÃÊ°í¹Ðµµ, Áö°¡»ó½Â, ¾ÐÃ༺Àå, ¹ý°ú Á¦µµ, °ÇÃ๰ÀÇ ´ëÇüÈ­¿Í ¾ç±ØÈ­µî ¿ëÀû·ü °ÔÀÓÀÌ ¿Ö Çѱ¹¿¡¼­ Ưº°ÇÑÁö¸¦ ºÐ¼®ÇÑ <°ÔÀÓÀÇ ¹è°æ-What are the Forces at Play in the FAR Game?>
³Ý°, ¿ëÀû·ü °ÔÀÓÀÌ ¹ú¾îÁö´Â ¿ì¸® µµ½Ã¿Í °Å¸®ÀÇ Ç³°æÀ» ½Ã°¢¿¹¼úÀÛ°¡(°­¼ºÀº, ¹é½Â¿ì, Á¤¿¬µÎ, ½Å°æ¼·)¿Í ÀϹÝÀÎÀÇ ´«À¸·Î Æ÷ÂøÇÑ <°ÔÀÓÀ» º¸´Â °üÁ¡ -Artist Perspectives on the FAR Game>
¸¶Áö¸·À¸·Î ¿ëÀû·ü °ÔÀÓÀÇ »çȸ, °æÁ¦, ¹®È­Àû °¡Ä¡¸¦ ¿ä¾àÇÑ °á·ÐºÎ <°ÔÀÓÀÇ ÀÇ¹Ì -Why Does the FAR Game Matter?>

¿¡¼¼ÀÌ ºÎºÐ¿¡´Â John Peponis, James PARK, Chen Feng (Georgia Institute of Technology), Marc Simmons (FRONT Inc.), Rowan Moore (The Observer), Peter Winston Ferretto (The Chinese University of Hong Kong), Julian Worrall (The University of Adelaide), Meta Berghauser Pont, Lars Marcus (Chalmers University of Technology), Neville Mars (MARS Architects), ±è°æ¹Î (¼­¿ï´ëÇб³ ȯ°æ´ëÇпø), Winy Maas (MVRDV)°¡ Âü¿©ÇÏ¿´°í ¿ëÀû·ü °ÔÀÓÀÇ ´ëÇ¥ »ç·Ê·Î ¼±Á¤µÈ 36°³ÀÇ °ÇÃ๰ÀÇ ÀÚ·á°¡ ºÎ·Ï Çü½ÄÀ¸·Î Æ÷ÇÔµÇ¾î ½ÇÁ¦ ¿ëÀû·ü °ÔÀÓÀÌ ¹ú¾îÁ³´ø °Ç¹°µéÀÇ ½ÇÁ¦¸¦ ´Ù¼öÀÇ ÇÁ·ÎÁ§Æ®¸¦ ÅëÇØ È®ÀÎÇÒ ¼ö ÀÖ´Ù.



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010  Foreword_ Myung Jin PARK

014  Curatorial Foreword
       Why the FAR (Floor Area Ratio)  Game?_ Sung Hong KIM

018  Exhibits

020  Preface
022  Section 1: What are the Rules of the Game?
030  Section 2: How is the FAR Game Played?
040  Section 3: What are the Forces at Play in the FAR Game?
062  Section 4: Artist Perspectives on the FAR Game
       Seongeun KANG, Seung Woo BACK, Yeondoo JUNG, Kyungsub SHIN
096  Section 5: Why Does the FAR Game Matter?

100  Essays&Interviews

102  The City  as an Interface of Scales:Gangnam Urbanism _ John Peponis with James Park and Chen Feng
112  Simple Math: Envelope Economics and the FAR Game_ Marc Simmons
124  London vs Seoul: Life After FAR _Rowan Moore
130 Here and Now Seoul:Ten Memos for Our Present Millennium_ Peter Winston Ferretto
140 The Nakwon Principle _ Julian Worrall
148  Diversity in Density: Looking Back and Forth_ Meta Berghauser Pont with Lars Marcus
158  Dreaming of Density _ Neville Mars
174  The Rise and Fall of FAR in Korea_ Kyung-Min KIM
182 How FAR can we go?_Interview with Winy Maas by Sung Hong KIM

193  36 Projects Showcased

194  Matrix of Design Tactics Used in the 36 Buildings

272  Afterwords from the Curators
284  Biographies l List of Participants l Notes


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